Europe’s video games industry publishes annual key facts from 2021

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Industry’s evolving tools and educational efforts around protecting young players | Opinion

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A Better Internet for Kids: how Europe’s video games industry will use its decades of experience to help

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Playing for the Planet: Annual report shows games studios getting serious on climate

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Global video game trade groups launch Guide to Esports

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Girls who play video games are three times more likely to pursue STEM careers than girls who don’t

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Players are at the heart of what we do

ISFE ensures the voice of a responsible video game ecosystem is heard and understood, that its creative and economic potential is supported and celebrated, and that players around the world continue to enjoy great video game playing experiences.

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The video game industry

Video games represent one of Europe’s most compelling economic success stories, and a rapidly growing segment of its creative industries.

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Video games in Society

Video games deliver experiences that enrich the everyday cultural lives of more than half of all Europeans, and inspire new ways of understanding and interacting with the world around us.

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Policies that promote growth, skills, and innovation are key to strengthening the video games ecosystem’s contribution to Europe’s digital future.

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Responsible Gameplay

Building off the video game industry’s demonstrated track record in protecting minors, ISFE is at the forefront of raising the bar in harmonised self-regulation and responsible gameplaying.

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Latest News


Europe’s video games industry publishes annual key facts report: authoritative data and engagements from 2021

Popularity of video games continues to increase, with women and 45-65 year-olds driving player growth ISFE and EGDF present this year’s Key Facts – a comprehensive picture of Europe’s video gam...

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Job vacancy: Executive Director, the Global Video Game Alliance (GVGA)

The Role Trade associations (the “Associations”) representing the video game industry (the “Industry”) in Europe, North America, Australia and Asia are seeking to appoint an Executive Direc...

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Video game industry shares best practice on Child Safety Online at Forum Europe conference, 30th June, Brussels

ISFE’s Head of Policy and Public Affairs Ann Becker will be sharing the video game sector’s 20 years of best practice in child protection at Forum Europe’s “Child Safety Online” conference t...

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Data & Research


GameTrack provides information of the market size and of gamers’ behaviours around three metrics:
Volume – Value – Demographics

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Games Sales Data is the is the ever first video games chart providing sales data in both retail and digital markets. It publishes weekly reports of physical and digital sales over 42 EMEA territories.

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