Industry’s evolving tools and educational efforts around protecting young players | Opinion
A Better Internet for Kids: how Europe’s video games industry will use its decades of experience to help
Girls who play video games are three times more likely to pursue STEM careers than girls who don’t
Players are at the heart of what we do
ISFE ensures the voice of a responsible video game ecosystem is heard and understood, that its creative and economic potential is supported and celebrated, and that players around the world continue to enjoy great video game playing experiences.
Video games in Society
Video games deliver experiences that enrich the everyday cultural lives of more than half of all Europeans, and inspire new ways of understanding and interacting with the world around us.
Building off the video game industry’s demonstrated track record in protecting minors, ISFE is at the forefront of raising the bar in harmonised self-regulation and responsible gameplaying.
Europe’s video games industry publishes annual key facts report: authoritative data and engagements from 2021
Popularity of video games continues to increase, with women and 45-65 year-olds driving player growth ISFE and EGDF present this year’s Key Facts – a comprehensive picture of Europe’s video gam...Read more
The Role Trade associations (the “Associations”) representing the video game industry (the “Industry”) in Europe, North America, Australia and Asia are seeking to appoint an Executive Direc...Read more
Video game industry shares best practice on Child Safety Online at Forum Europe conference, 30th June, Brussels
ISFE’s Head of Policy and Public Affairs Ann Becker will be sharing the video game sector’s 20 years of best practice in child protection at Forum Europe’s “Child Safety Online” conference t...Read more
Data & Research
Games Sales Data is the is the ever first video games chart providing sales data in both retail and digital markets. It publishes weekly reports of physical and digital sales over 42 EMEA territories.