Girls who play video games are three times more likely to pursue STEM careers than girls who don’t

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Games industry reflects on and recommits to #PlayApartTogether campaign at one year milestone

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Developing video games: What it takes and what it teaches us in return

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Our commitment to the protection of minors is in our DNA

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Belgium’s Flanders is second European government

to integrate video games into mainstream education

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Players are at the heart of what we do

ISFE ensures the voice of a responsible video game ecosystem is heard and understood, that its creative and economic potential is supported and celebrated, and that players around the world continue to enjoy great video game playing experiences.

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The video game industry

Video games represent one of Europe’s most compelling economic success stories, and a rapidly growing segment of its creative industries.

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Video games in Society

Video games deliver experiences that enrich the everyday cultural lives of more than half of all Europeans, and inspire new ways of understanding and interacting with the world around us.

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Policy

Policies that promote growth, skills, and innovation are key to strengthening the video games ecosystem’s contribution to Europe’s digital future.

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Responsible Gameplay

Building off the video game industry’s demonstrated track record in protecting minors, ISFE is at the forefront of raising the bar in harmonised self-regulation and responsible gameplaying.

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Latest News

27/04/2021

ISFE welcomes Embracer as a member

ISFE is delighted to welcome Embracer Group as a new member. Embracer Group is the parent company of businesses developing and publishing PC, console and mobile games for the global games market....

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13/04/2021

Games industry reflects on and recommits to #PlayApartTogether campaign at one year milestone

Campaign Encourages Players to Follow Health and Safety Guidelines for COVID-19 from the World Health Organization; Provides Information and Social Connection Toda...

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20/11/2020

Belgium’s Flanders is second European government to integrate video games into mainstream education

The Flemish Department of Education and Training has become the second European government ministry (after Poland) to recognise the value of integrating video games into the classroom, by commissionin...

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Data & Research

Gametrack

GameTrack provides information of the market size and of gamers’ behaviours around three metrics:
Volume – Value – Demographics

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GSD

Games Sales Data is the is the ever first video games chart providing sales data in both retail and digital markets. It publishes weekly reports of physical and digital sales over 42 EMEA territories.

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