COVID-19 Industry response

With most countries in lockdown and schools closed during the Covid-19 crisis, many will turn to video games to play, to learn, to exercise, and simply to escape our current situation for a while. In those difficult times, ISFE and members across Europe are proud to provide families with educational resources and entertainment, help people connect, and globally support governments in providing Covid-19 guidance.  

#stayhomeplaytogether #PlayApartTogether

5 tips to parents →

Set up safe and responsible game play →


Education doesn’t need to stop. Our members have come up with various initiatives to provide families, players and care givers around Europe the tools to help teach and learn while stuck at home.

Games in Schools modules available online for free

24 March 2020 – Click here for more information

European Schoolnet (the network of 34 Ministries of Education) and ISFE have teamed up to launch the fifth edition of Games in Schools, a project aimed at training teachers across Europe on the use of commercial video games as pedagogical support in ther classroom. The project started with a 6-week long MOOC (Massive Online Open Course) at the end of which teachers were asked to come up with a tailored lesson plan including game-based learning elements.

Microsoft includes new Education resources to Minecraft Education

24 March 2020 – Click here for more information

“The educational content we’ve added lets players explore the International Space Station though a partnership with NASA, learn to code with a robot, visit famous Washington D.C. landmarks, find and build 3D fractals, learn what it’s like to be a marine biologist, and so much more. This is launching for free download today and will be available through June 30, 2020.”

Microsoft teams up with UNICEF to launch global learning platform
20 April 2020 – Click here for more information

UNICEF and Microsoft Corp. today announced the expansion of a global learning platform to help children and youth affected by COVID-19 continue their education at home. The Learning Passport started off as a partnership between UNICEF, Microsoft and the University of Cambridge and its departments Cambridge University Press and Cambridge Assessment, designed to provide education for displaced and refugee children through a digital remote learning platform. It has now undergone rapid expansion to facilitate country-level curriculum for children and youth whose schools have been forced to close due to COVID-19. The platform will also provide key resources to teachers and educators.”

Niantic updates its games to allow exploring your favourite sites from home, including historic sites

30 March 2020 – Click here for more information

Explore: we’re also looking into how we can help players virtually visit and share memories about their favorite real-world places, until they can once again visit them in person.”

Roblox introduces Game Design & Coding Resources for Remote Learning

25 March 2020 – Click here for more information

Game Design & Coding Resources

The new Teaching Remotely resource includes over 100 hours of free, ISTE certified content that can be used to teach game design and coding fundamentals in remote learning environments. […]

Roblox Studio Webinars

Roblox is also starting free Roblox Studio Webinars with lesson plans for educators interested in teaching game development. These interactive, one-hour sessions will be offered twice monthly through May and open to up to 1,000 educators each. […]

How-to-Make A Roblox Game

The new Learn & Explore resource offers a series of self-paced programs designed to help kids and teens create their first Roblox games. […]

Learn & Explore Game Sort

Roblox also released a new Learn & Explore game sort to provide easy access to more educational experiences for kids and teens on the platform. […]”

Sony sets up a $100 million COVID-19 Global Relief Fund, including support to education activities

2 April 2020 – Click here for more information

“In the area of education, where children, who represent the next generation, are losing education opportunities as a result of school closures, Sony will explore ways to leverage its technologies in support of education activities, and cooperate with educators to implement these measures.

SPIDOR (Poland) launches Granie Nauczanie to show the benefits of video games as a pedagogical tool

27 March 2020 – Click here for more information

“In addition, we invite everyone to register in our latest project Playing Teaching. The Playing Teaching campaign is substantive support for anyone looking for ideas on how to use games in developing school and out-of-school skills. In the materials prepared for the campaign, we want to show parents and teachers ways to use the potential of electronic entertainment as a teaching tool.”

SPIDOR (Poland) publishes a special chapter of its Playing Learning campaign, including a list of available e-learning tools for remote education

20 April 2020 – Click here for more information

At a time when everyone is looking for valuable and easily available tools and content we provide short summary for use in distance learning. In the special chapter teachers and parents can find the most interesting and the easiest to use applications and tools as well as the links to resources available on the web that are worth using. We gathered in one place information about readings available in the network, museums, science centres and a number of other interesting multimedia. Everyone can find here a lot of inspiration easily adapt to the subject or interests of the child.

Ubisoft makes its game "Rabbids Coding" available for children to learn coding

31 March 2020 – Click here for more information

Rabbids Coding is aimed for players from the age of 7 and upwards. It was created to introduce people of all ages to the joys of digital skills and reach as broad an audience as possible, including families and schools, and via partnerships with charities and media libraries. It is a resource to teach players the basics of programming and algorithmic logic. It introduces notions like sequential programming, loops and conditions. No prior knowledge of programming is necessary to play the game

Ubisoft offers Assassin's Creed: Discovery Tour modes for free
14 May 2020 – Click here for more information

“If you’re itching for a fun way to learn about history, Discovery Tour is the perfect destination. Discovery Tour: Ancient Egypt takes you on 75 guided tours, each focused on a different aspect of the Ancient Egyptian world. Discovery Tour: Ancient Greece expands on the formula by adding tour guides, quizzes, and more while you explore Classical Greece. Whether you’re a fan of Assassin’s Creed or just interested in learning a bit more about history, Discovery Tour is for you.

Ukie's Digital School House provides 10 unplugged activities to teach computing at home with everyday household objects

March 2020 – Click here for more information

We’re here to support teachers, parents and anyone who loves computer science with our variety of ‘unplugged’ playful computing* activities that use everyday household objects, so grab the playdough and dust off that jigsaw! Here at Digital Schoolhouse, our aim is to engage young people with ingenious, out-of-the-box computing and as classrooms begin to close there is no reason why you can’t occupy curious minds, at home, with these simple educational activities. Our resources are adaptable, fun and free, so please go ahead and explore our online library.

Ukie's Digital School House provides a list of events for youngsters to learn through free Computer Science workshops

27 April 2020 – Click here for more information

“Join teacher Estelle, as she guides your little learners through free Computer Science workshops designed for learning at home. Parents and carers are welcome to join in or sit back (relax!) and supervise nearby. Playback your favourite workshops or register for brand new live workshops below.

Guidance for parents & Encouraging players to stay home

To help flatten the curve and save lives, the video games sector has launched campaigns and updated its games to encourage players to stay home during the period. Players can connect, play and learn, even when far apart. The industry is also providing additional resources during the pandemic for parents who may be concerned about their children’s video game play.

Industry Trade Associations across Europe and globally:

AEVI (Spain) publishes further guidance for parents on video game play during COVID-19

March 2020 – Click here or here for more information

“Project of multimedia contents to underline the values ​​of video games and the measures of responsibility promoted by the industry. Decalogues of recommendations for parents and minors are collected to promote a safe and responsible family play at home.

AEVI (Spain) provides a list of games during the lockdown

March 2020 – Click here for more information

“Compilation of Spanish videogames, made from the national reference database , with entries according to monthly releases (2019+), to enjoy safely at home during the period of confinement.

'game' (Germany) launches #stayhomeplaytogether

26 March 2020 – Click here for more information

“Games are especially valuable in this challenging time. Playing skat online with the grandparents, building fantasy worlds with the kids or virtually making up for the cancelled football match or Formula One race – these all offer the possibility of escaping the everyday with family and friends, staying in contact and simply having fun together. So it’s good news that in this situation so many companies in the games industry are showing such social commitment through various initiatives, true to the motto: “Stay home, play together””

IGEA (Australia) interviews eSafety Commissioner Julie Inman-Grant and other leaders and policy makers on video game play during COVID-19

13 April 2020 – Click here for more information

“Recognising we all have a role to play in flattening the curve and stopping the spread of COVID-19, IGEA will be talking to leaders and policy makers about the entertainment they are consuming and how they are practising self-isolation and social distancing.  We know many of them love digital games and we’d love to se what they are playing, what they recommend playing and if they have any tips or resources to share with the community.”

ISFE provides 5 steps for parents to encourage good game playing behaviour

7 April 2020 – Click here for more information

“ISFE and members across Europe and globally support governments in providing COVID-19 guidance. Video games provide families with educational resources and entertainment and help people connect at this difficult time. Read ISFE’s 5 tips for parents on healthy video game play behaviour”

SELL (France) launches "A vous de Jouer" to encourage players to stay home
21 April 2020 – Click here for more information

During this unprecedented crisis, gamers mobilize and contribute, each in their own way, to make themselves useful, help others and participate in the common effort. “A vous de Jouer” leaves to meet them and transcribed in 10 episodes, several original and constructive initiatives.

SPIDOR (Poland) provides further guidance to parents during COVID-19

27 March 2020 – Click here for more information

“One of SPIDOR’s missions in this special period is to encourage families to play together creatively. Therefore, we ask parents, guardians and teachers to use the information on our website regarding the PEGI game classification system and we suggest downloading the Pegi Ratings application, which will make choosing the right games for children easier. The application also contains instructions in Polish regarding parental control settings on all platforms”

SPIDOR (Poland) launches Game Pack to fight against digital exclusion during the crisis

27 March 2020 – Click here for more information

Polish streamers and the technology industry combine the power to help children who are digitally excluded. Lack of access to a computer and the Internet to gain access to culture, entertainment, at the end of restrictions or social connections, because games, the plot series, influential life, to the topic of peer conversations. Children who do not participate in online life cannot participate in offline life on an equal basis. In the current digital divide, it also literally means being cut off from education. Rarely, families can afford equipment for each child. GamePack wants to answer these problems. We will do it together with the best Polish streamers and IT/gaming industry. 76 hours of charitable streaming and collection for the purchase of computer equipment for those who are cut off from technology, education, entertainment, culture, and often – from friends. Everyone can help. Join the stream, watch, play and help”

Ukie (UK) launches "Taming Gaming" with list of games to play during the lockdown

March 2020 – Click here for more information

“With families staying at home, and the strange days we are living in, parents and carers have asked us to put together some lists of games that would be useful. These lists offer games that can enrich education, instil joy, connect with friends instil fresh curiosity and find hope”

Ukie (UK) launches launches Stay at Home, Save Lives

7 April 2020 – Click here for more information

“A new campaign, which is being supported by the Department of Digital, Culture, Media and Sport (DCMS), is asking games companies to include official ‘Stay At Home, Save Lives’ messages in their games. And we’re encouraging the UK games industry to get involved with it.”

Ukie's Digital School House launches artwork competition and produce colouring book for all ages to enjoy

21 April 2020 – Click here for more information

Ukie Education is creating a downloadable colouring book for children and adults to enjoy whilst at home. This colouring book can be used as a mindful respite or a chaotic expression of creativity! Either way, readers will enjoy colouring in artwork from a variety of talented individuals within the games industry, including adjacent creatives such as aspiring Ukie students.”

Ukie interviewed MP Alex Sobel on what games he's playing during lockdown
5 May 2020 – Click here for more information

“Under lockdown, more people than ever are accessing games to stay connected, maintain their wellbeing, and keep entertained. To reflect the importance of games in this period Ukie will be interviewing key policy makers and industry leaders on what games they’re playing during isolation, and recommendations for responsible play time.”

Video game companies:

Activision Blizzard's World of Warcraft keeps players indoors with a 100 percent XP bonus
20 March 2020 – Click here for more information

“From now until April 20th, your World of Warcraft character will receive a bonus called “Winds of Wisdom,” which will increase the amount of experience they gain by 100 percent. […]  We’ve seen games such as Fallout 76 implement similar bonuses to entice players back to their worlds during this recent outbreak.”

Electronic Arts encourages players to stay home with in-game initiatives, such as free & instant servicing in Real Racing 3
30 April 2020 – Click here for more information

Get more out of your car this May while you’re staying safe at home. Every Friday in May, players will receive Free & Instant Servicing for 3 hours! Stay home and play together. #StayandPlay.”

Electronic Arts teams up with UK footballers Rio Ferdinand and Ian Wright to encourage players to stay home

2 May 2020 – Click here for more information

“Any way through this? It’s being a team player. Stay home, and play together; and you will save lives”

Epic Games (and other platforms) weekly offers free games
20 March 2020 – Click here for more information

“As the COVID-19 pandemic forces people around the world into self-isolation, many are turning to gaming to pass the time. Thankfully, most of the major big digital storefronts, including Steam, GOG, and Epic, are offering a variety of free games you can test out while you’re stuck at home.”

ESRB: What Parents Need to Know About Managing Their Kids’ Video Games During the Pandemic

24 March 2020 – Click here for more information

“As many of us find ourselves under orders to “stay-at-home” to help stem the coronavirus pandemic, playing video games can be a great way for families to have fun together and for kids to stay connected to their friends. Here are some simple steps that parents can take to make sure their children have a safe and age-appropriate experience”

ISFE members and other companies join WHO-supported #PlayApartTogether campaign

29 March 2020 – Click here for more information.

“Today, the global and far-reaching games industry agreed to disseminate key messages from the World Health Organization to help slow the spread of COVID-19. To promote these messages, 18 game industry leaders in the interactive entertainment space have launched #PlayApartTogether, an initiative that encourages their vast network of users to follow the WHO’s health guidelines

Niantic updates Pokémon GO to reduce spread of COVID-19
13 March 2020 – Click here for more information

“Niantic has introduced a number of temporary changes to location-based mobile title Pokémon Go in an attempt to discourage behaviors that may enhance the spread of COVID-19. […] Additionally, Niantic has decreased distances to hatch Pokémon Eggs, is offering more rewards from PokeStops, and is increasing Pokémon spawn rates — all effectively allowing players to continue playing and gain increased in-game rewards despite traveling shorter distances and avoiding populated areas.”

Niantic updates its games to allow for more social interaction from home

30 March 2020 – Click here for more information

Social: we’re enhancing our in-game virtual social features to enable players to stay in touch when they can’t meet in real life. You’ll soon be able to team up with friends and take on Raid Battles together in Pokémon GO from the comfort of home.”

Roblox provides tips to parents on how to manage their kids’ video game play during COVID19

24 March 2020 – Click here for more information

“We’ve been heartened by the recent stories we’ve heard of players using VIP servers on Roblox to host virtual birthday parties, field trips, proms, and graduation parties, and so we wanted to offer additional advice and support to our global community. It’s likely that you and your family will be spending more time online in the coming weeks or months, so here are our best tips to make the most of your days at home”

Sony launches its "Play at Home" initiative and offers games to encourage people to stay home
14 April 2020 – Click here for more information

“People all over the world are doing the right thing by staying home to help contain the spread of COVID–19. We are deeply grateful to everyone practicing physical distancing and take our responsibility as a home entertainment platform seriously, so we are asking our community to continue supporting the safe choice and the need to Play At Home ”

Square Enix launches a free login campaign for Final Fantasy XIV
14 April 2020 – Click here for more information

“Offering up to eight days of playtime, this is the longest Free Login Campaign we have ever held. If you or any of your friends are currently taking a break, you won’t want to miss out on this limited-time event! Including the day on which you first log in, the free login period lasts approximately eight days. For example, players who log in on April 15, 2020 at 12:00 a.m. can play free of charge until April 22, 2020 at 11:59 p.m”

Square Enix launches #StayHomeAndPlay
30 April 2020 – Click here for more information

In addition to offering more free games, our Stay Home and Play campaign will expand to include more opportunities to come together and support one another during this time. Through a partnership with TikTok, our games will be shared as a part of their Small Gestures program. We will also be introducing Stay Home and Play Steam bundles offering deep discounts on great games from our library with 100% of Square Enix proceeds benefitting Food Banks and other charities in North America and Europe. Finally, we will partner with UKIE and other organisations to provide gifts of games to show our appreciation for the healthcare workers fighting the pandemic on the front lines.

Stay informed in your local language – Mouse over to expand

Use the resources provided by the national video games trade associations and their partners to be fully informed about safe and responsible game play, to learn about popular video games, games to play as family, tips and guidance.



The video games sector is encouraging video game players around Europe and globally to use active motion gaming to enjoy a physical activity whilst interacting with others so that players stuck at home can stay active and healthy.

Niantic updates its games to allow exercising at home

30 March 2020 – Click here for more information

Exercise: you can track your steps indoor with Adventure Sync so activities like cleaning your house and running on a treadmill count toward game achievements. We’re going to make improvements to Adventure Sync so it works even better with indoor movement and activities.”

Nintendo provides free update of its fitness game "Ring Fit Adventure"

26 March 2020 – Click here for more information

“Nintendo just released a free update to its Ring Fit Adventure fitness game for Nintendo Switch, adding a new minigame that’s a rhythm-based music workout set to a bunch of Nintendo gaming soundtracks […] The update also adds new language support for international players, and a jogging mode that allows more casual runs through levels without game challenges.”

Ubisoft makes its active game "Just Dance" free

7 April 2020 – Click here for more information

Over the past few weeks we’ve offered a variety of free games and other offers in the hope that they bring some added comfort and entertainment during these difficult times. With the understanding that many of you are looking for additional ways to stay active and maybe learn a new dance move or two, Just Dance is offering a few different options to help those at home stay fit.

Research & Healthcare

The video games sector has joined the fight against Covid-19, making significant donations of finance, equipment and expertise to support medical research and health practitioners

BANDAI NAMCO donates ¥100,000,000 (circa. €850,000) to WHO

16 April 2020 – Click here for more information

“The BANDAI NAMCO Group is contributing ¥100,000,000 to the COVID-19 Solidarity Response Fund for the World Health Organization (WHO), which supports the work of the WHO to battle the pandemic. The fund is powered by the United Nations Foundation and the Swiss Philanthropy Foundation, along with the Japan Center for International Exchange and others.”

Bethesda donates $1,000,000 to Covid-19 relief efforts

27 April 2020 – Click here for more information

“With the impact of this health crisis being so great and widespread, we want to help by donating to an array of international and local charities which are directly involved with COVID-19 relief efforts. We plan to donate $1,000,000 to the following front-line organizations”

Bungie has raised more than $350,000 within the first 24 hours of its Guardian's Heart fundraiser

13 April 2020 – Click here for more information

“The Destiny developer raised more than $350,000 during the first 24 hours of its Guardian’s Heart fundraiser, which invites players to donate $20 or more to receive a special in-game emblem. Proceeds will go to the charity Direct Relief and help to buy supplies for frontline healthcare workers”

CD Projekt Red donates PLN 4 million to COVID-19 relief

31 March 2020 – Click here for more information

“We would also like to thank the entire medical service and everyone involved in the fight against the virus. Risking your own health, you fight for ours every day — your hard work is our inspiration,” said CD Projekt Red in a statement. “We also have an appeal to everyone who reads this message: take seriously what is happening around us. Listen to the recommendations of those who know about public health. Stay at home and don’t let the virus spread further.”

Electronic Arts pledges at least $2m in match-funded support for COVID-19 relief

7 April 2020 – Click here for more information

Electronic Arts has committed at least $2 million to support COVID-19 relief efforts around the world. Until June 30, the publisher will match-fund employee contributions made through the EA YourCause programme, which allows staff to choose local organisations to support.

Microsoft partners with the European Cybersecurity Forum to help researchers find solution to COVID-19

27 March 2020 – Click here for more information

“In Europe, Microsoft has partnered with the European Cybersecurity Forum to help researchers find solutions to COVID-19 by making sure they have access to online tools and resources.”

Microsoft provides medical supplies and resources in Italy

28 March 2020 – Click here for more information

“In Italy, where the country is battling one of the world’s largest outbreaks, Microsoft has contributed to the purchase and timely delivery of medical equipment in Milan, which has been hit hard by the pandemic. Microsoft is also part of a larger effort across the country to help continue business and educational operations for companies and students.”

Nintendo donates 9,500 facemasks to medical helpers

29 March 2020 – Click here for more information

“Nintendo has donated 9,500 facemasks to people helping with the coronavirus response. The facemasks were part of the Nintendo’s” emergency preparedness planning” and were bought a long time ago in case staff needed the equipment.”

Roblox donates $1,000,000 to support COVID-19 Relief and Recovery Efforts
30 April 2020 – Click here for more information

“You are free to support whichever organizations you wish. For all Robux you spend on these items, Roblox will donate a matching amount (based on a value of $0.01 for each Robux spent) to the organization(s) of your choice, up to a combined total of $1,000,000. On top of that, Roblox will also donate up to an additional $1,000,000 to match what you have spent amongst the three organizations”

Sony Establishes $100 Million COVID-19 Global Relief Fund with funds dedicated to medical support

2 April 2020 – Click here for more information

“In terms of medical support, 10 million U.S. dollars of the fund will be devoted first to the COVID-19 Solidarity Response Fund for WHO powered by the UN Foundation and Swiss Philanthropy Foundation, as well as Médecins Sans Frontières (MSF), United Nations Children’s Fund (UNICEF) and United Nations High Commissioner for Refugees (UNHCR) to assist medical workers and others on the frontline of response efforts to the virus. Sony will also work with its external partners to explore ways that it can support activities that prevent the further spread and contribute to treatment of the COVID-19 virus.”

Take 2 donates percentage of in-game revenue to COVID-19 relief

1 April 2020 – Click here for more information

“Throughout the months of April and May, 5% of Net Bookings (after platform fees) from in-game purchases from Grand Theft Auto Online and Red Dead Online from Rockstar Games, NBA 2K20 and NBA 2K19 from 2K Games, Dragon City from Social Point, as well as full-game digital sales of The Outer Worlds from Private Division, will be donated to an array of organizations in need.”

Ukie supports NHS workers with free games donated by ISFE Members and other studios
29 April 2020 – Click here for more information

“The UK games industry has launched a major initiative, Games for Carers, to thank our frontline NHS heroes for their inspirational work during the Covid-19 crisis. Now, Games for Carers has been launched to provide frontline staff with a free game or game subscription to unwind with – either for when they get some well-earned down time, or to provide relief for their families”


With people using more internet during the lockdown for work, education and entertainment, video games studios globally have committed to reduce their bandwidth usage to help prevent internet congestion.

ISFE explains video game play impact on network and measures taken to limit it
31 March 2020 – Click here for more information

“With network capacity a serious concern during the Covid-19 crisis, ISFE explains what impact video game play has on the network and which measures are being taken by video game companies to mitigate potential network issues.”

Microsoft works with Internet Service Provider Akamai to adapt its bandwidth usage
24 March 2020 – Click here for more information

“”As people look to gaming for play and social connection, we’re seeing record engagement across Xbox Game Pass, Xbox Live, and Mixer. We’re actively monitoring usage and making temporary adjustments as needed to ensure the smoothest possible experience for our gamers. We appreciate the collaboration with partners like Akamai to deliver the joy of games in these unprecedented times,” said Dave McCarthy, Corporate Vice President, Xbox Product Services.

Sony announces plans to preserve internet access during COVID-19
24 March 2020 – Click here for more information

“Playing videogames enables players all over the world to connect with friends and family and enjoy much needed entertainment during these uncertain times. Sony Interactive Entertainment is working with internet service providers in Europe to manage download traffic to help preserve access for the entire internet community.”

Ubisoft adapts its bandwidth usage during Covid-19
15 April 2020 – Click here for more information

“Now more than ever before, we also have an opportunity to embody the values of equality and solidarity that we have, at heart, as a passionate community of players and to do our part. This commitment has recently translated into the vital goal of helping to preserve Internet access and stability for everyone, especially businesses and emergency services who need them the most.”


During the lockdown, players across Europe and globally can still enjoy their favourite teams competing in esports because video game companies have taken many of the events online. Esports is also being used to help raise money for COVID-19 relief funds.

Activision Blizzard's Overwatch League Matches Moving Online to allow players and esports enthusiasts to continue following their favoruite teams

13 March 2020 – Click here for more information

“Earlier this week, we canceled Overwatch League homestand events for March and April, and today we’re announcing that those matches will be played live in an online format. Online play allows us to prioritize the health and safety of our entire community while still continuing to bring fans high-quality entertainment and competition.”

Activision Blizzard's Call of Duty League Shifting Currently Scheduled Live Events to Online Competition to offer fans and players esports events to follow from home

12 March 2020 – Click here for more information

“The health and safety of employees, fans, players, teams, and partners is paramount to Activision Blizzard Esports. We are continuing to closely monitor COVID-19 (coronavirus), city-level recommendations and mandates, and all guidelines set forth by the Centers for Disease Control and Prevention. After careful review and working in close collaboration with our teams, we are shifting all currently scheduled 2020 Call of Duty League live events to online-only competition, effective immediately.”

Electronic Arts raises $250,000 for the International Federation of Red Cross and Red Crescent through a partnership with esports leagues and other organisations

26 March 2020 – Click here for more information

“Additionally, the publisher has partnered with esport leagues and other organisations to support relief efforts, including FIFA, Madden, and the Apex team which hosted a $250,000 charity tournament in support of the International Federation Red Cross and Red Crescent COVID-19 Response fund”

Electronic Arts launches "Stay and Play" programme starring athletes, celebrities and influencers joining games with players from home

28 March 2020 – Click here for more information

“Stay & Play is also about our commitment to all of you and using the resources of Electronic Arts to provide our community with new kinds of entertainment to play or watch.  We’ll have athletes, celebrities and influencers joining games with players from home. We’re working with our partners at FIFA, the NFL, NBA, NHL and UFC to create new sports moments when sports in the real world have stopped.  There will be giveaways, more ways to join in our biggest games, and many more great opportunities for players as part of this program – all focused on bringing this community together and finding joy in play.”

Electronic Arts's Apex Legends competition goes online with several $100K Online Tournaments for players to be able to compete from home

1 April 2020 – Click here for more information

“As the global coronavirus situation evolves, we want to help the world find more ways to connect in play during a time where we need to be physically apart. As hard as this situation has been, we continue to be inspired by the camaraderie and support we see every day in Apex Legends. And EA is committed to creating the best platform possible for our fans to stay home, stay safe, and still find connection and joy together. .”

Electronic Arts organises FIFA #StayandPlay Cup to bring the gaming community together while staying safe by being apart

15 to 19 April 2020 – Click here for more information

“That’s why we’re bringing together 20 professional footballers from 20 of Europe’s most historic clubs in the EA SPORTS FIFA 20 Stay and Play Cup, in support of GlobalGiving’s Coronavirus Relief Fund. As part of the Stay and Play Cup, EA will also donate US$1M to help support immediate and long-term relief and recovery in vulnerable communities most affected by COVID-19.”

Electronic Arts organises a single-elimination Madden NFL 20 tournament featuring celebrities across sports and entertainment

25 April to 16 May 2020 – Click here for more information

As the name suggests, the tournament uses the latest NFL Madden video game by EA Sports, and sees pro players and celebrities compete online from home. The tournament is being broadcast by ESPN on television, as well as on the network’s esports Twitch and YouTube channels.

Support and guidance to companies

With every national government dealing with the Coronavirus differently, ISFE national trade association members across Europe are working to provide advice for video games companies including guidance on the measures that need to be taken and general public health safety guidance.


In addition, ISFE members provide support to studios across Europe:

Bungie provides guidance to studios in COVID-19 times

18 March 2020 – Click here for more information

“First of all, we aren’t experts in COVID-19. We make games. However, because we are located in the greater Seattle area, we were hit with the outbreak earlier than most game companies in North America and, as a result, have had to move quickly. Here are some of the recommendations we have for organizations that are still building their own plan to respond to COVID-19.”

Sony sets up a $10 million creative funding to support its independant development partners
13 April 2020 – Click here for more information

“Independent developers are vital to the heart and soul of the gaming community and we understand the hardships and financial struggles that many smaller gaming studios are facing. With that, SIE has developed a fund to support them during this time. We have earmarked $10 million to support our independent development partners.