The European video game industry is worth €20bn

The EU’s digital ambition to drive innovation, economic growth and progress means Europe’s games ecosystem will play an increasingly vital role.

Video games represent one of Europe’s most compelling economic success stories, and a rapidly growing segment of its creative industries. Europe’s games ecosystem has spawned generations of technological and creative talent that continues to set new standards in innovation, artistry and immersive storytelling. No other form of creative expression so uniquely combines technical and artistic disciplines in ways that allow audiences to actively participate in the story as that of video games. The industry’s track record for pushing boundaries continues to redefine entertainment, generate new business models, and deliver technologies with wide-ranging cross-over potential. Games deliver experiences that enrich the everyday cultural lives of more than half of all Europeans, and inspire new ways of understanding and interacting with the world around us.

Meet the creators

a perspective from Yoan Fanise

Yoan Fanise, the artistic director of 11-11: Memories Retold responds to ISFE’s questions on how 11-11 came about and what spurred the creation of the game and its artistic choices

Game in Progress – The making of a video game

This documentary presented by S.E.L.L., the French member of ISFE, will guide you through the various steps of the creation and production of a video game.

Talent drives our success

No other form of creative expression so uniquely combines technical and artistic disciplines in ways that allow audiences to actively participate in the story as that of video games.

Technology and creativity work hand-in-hand when developing a game, which is a unique, complex work to which a multitude of professions have contributed:

  • Coders: software programmers, engineers, data analysts…,
  • Game designers: lead designer, level designer, game writer, system designer, technical designer, user interface designer, creative directors, writer, scriptwriter,
  • Audio designers: performers, actors, producers of audiovisual and sound recordings.

This creative process is accompanied by non-creative roles bringing the games to market comprising publishers, community managers, accountants, marketing directors and quality assurance testers, to mention just a few.

Game awards across Europe celebrate talent and creativity

Across Europe our members celebrate the incredible talent and creative process which lie behind the success of a video game.

In 2017 alone, €2bn were invested in AI, VR, AR and esports

PWC Global Entertainment & Media Outlook Report 2018-2022

Virtual Reality,  Augmented RealityMixed Reality and Artificial intelligence are all technologies that either started out in the video games sector and/or are technologies to which this sector brings a unique perspective. Thanks to its use in the video games sector, VR is now becoming mainstream and is experiencing a spectacular uptake on its own outside the sector.

Innovation Highlights

Artificial Intelligence in video games

A presentation on Deep Learning in games by Martin Sing-Blom, Research Engineer
and Deep Learning specialist at SEED, Stockholm,
an EA R&D division.

Innovation in video games – Benefits for Society

In September 2018, ISFE and its members showcased
the latest innovations in video games industry

Half of Europe’s population plays video games

;

54 %

54% of the EU’s population aged 6-64 play video games which equates to some 250 million players in the EU

;

Nearly half

Nearly half are female: 46% are women and 54% are men

;

25-34 years

The age group with the fastest growth is the 25-34 age group

;

8.7 hours

The average playtime per week is 8.7 hours

Games are more than entertainment

Games provide important societal benefits in areas such as therapy, education and culture, but also contribute to bringing new technologies into other sectors of society.

According to research conducted in the UK by innovation charity Nesta in 2017, those who play video games are better educated, are no less wealthy and are more likely than non-games players to participate actively in culture.

If you want to find out more on how video games benefits society at large, click here.

“We welcome this research that dispels the assumed stereotypes of people who play games. Games are creative, innovative and immersive experiences that enrich our everyday cultural life, and inspire new ways of understanding and interacting with the world around us. It is not surprising that this research indicates that players are more likely to be actively participating in other cultural media.”

Dr Jo Twist OBE  CEO of Ukie

The European video game industry is worth €20bn.

Video games represent one of Europe’s most compelling economic success stories, and a rapidly growing segment of its creative industries. The size of the European video games industry was €20 billion in 2017 and is projected to reach €22 billion by 2020 according to Global News Wire.

  • 15%15% growth in 2018 in the main European markets of UK, France, Germany and Spain.
  • 47%Consoles ecosystems represent 47% of industry revenue.
  • 75%Driver of the app economy: 75% of all consumer spend and downloads are games.
  • 395 million395 million people watch esports, which experienced 18% growth since 2017.
  • 44%Mobile gaming is expected to represent 44% of the industry’s growth in 2019.
  • 2,000In 2018 only, around 2,000 physical games were released on consoles and handhelds.

Europe is the home of some of the largest trade shows across the world.

Trade shows across Europe allow the video games ecosystem to meet, interact and discuss the latest innovations and trends in games, and to discover and reveal upcoming releases for their licenses.  Europe is the home of many of the largest trade events in the world. Some of the largest trade fairs worldwide are organised on a yearly basis, some of them attracting over 300,000 visitors.