The video games industry shares the European Union’s belief that addressing climate change is one of the most pressing challenges of the 21st century.
As a result, it has taken numerous environmental initiatives and is working to improve the energy efficiency of its devices and services.
Raising awareness through video games
“Video gaming is one of the biggest communication mediums on the planet. We aim to support the industry to encourage gamers to be educated, inspired and activated around the wider environmental agenda, and so far it seems to be working.” (Source: UNEP)
Playing for the Planet Alliance
The Playing for the Planet Alliance was during the 2019 Climate Summit at UN Headquarters in New York. In joining the Alliance, members have made commitments ranging from integrating green activations in games, reducing their emissions and supporting the global environmental agenda through initiatives ranging from planting millions of trees to reducing plastic in their products.
A Climate Handbook for Game Companies
During the Bornholm Game Days 2019, more than 40 Nordic video game companies decided that the most important issue to address in the coming year would be climate change. As a result, Nordisk Games founded PlayCreateGreen, a platform where studios can find tips and guidance to embark on their environmental journey.
Green Game Guide
In early 2021, Ukie partnered with Games London and the Playing for the Planet Alliance to create a Green Games Guide to help companies think about how they can improve their approach to sustainability.
ISFE Secretariat’s commitments
During the 2021 EU Green Week, ISFE became Associate Member of the United Nations-facilitated Playing for the Planet Alliance and supported Green Game Jam, which aims to mobilise 1 billion video game players to take action on the climate crisis.
ISFE, in particular, pledges to achieve climate neutrality by the end of 2022. To that end, ISFE will:
- Reduce its Scope 2 related emissions from electricity consumption by 100%.
- Offset all of its unavoidable emissions.
- Create measures to reduce and/or offset the emissions associated with ISFE executives’ and employees’ business travel.
- Prioritise measures aimed at reducing ISFE’s emissions.
Games Console Voluntary Agreement
In 2015, Nintendo, Sony Interactive Entertainment and Microsoft agreed with the European Commission to further improve the energy efficiency of games consoles. They launched the Games Consoles Voluntary Agreement (GCVA), which includes provisions for energy and resource efficiency that apply to both current and future generations of games consoles.
It is estimated that the GCVA will save 48 TWh of energy over the lifetime of current-generation consoles (equivalent to Greece’s annual electricity production in 2019). To ensure continuous improvement, the agreement is reviewed every two years. Source: https://efficientgaming.eu/
The industry also contributes significantly by sharing its expertise in ensuring that proposed solutions are both efficient and technically feasible.