• Twitter
  • Linkedin
ISFE
  • The Industry
    • Talent & Creativity
    • Innovation
    • Societal & Cultural Impact
    • Economic Success
  • Games in Society
    • Covid19
    • Our climate commitment
    • Our diversity pledges
    • Education
    • Health & Accessibility
    • Culture & Artistry
  • ISFE Esports
  • Policy
    • Skills and education
    • IP & Content Protection
    • Tech, Data and Privacy
    • Fair competition & Consumer Protection
    • Sustainability
    • Protection of Minors
    • Accessibility
    • Fiscal and Tax Incentives
  • Responsible Gameplay
    • 5 tips for parents to manage video gameplay
    • PEGI – The European content rating system
    • Player and parental control tools
    • Safe & Healthy Gameplay
    • Understanding in-game purchases
    • Responsible gameplay in your country
  • About ISFE
    • Our mission
    • Our Membership
    • Our Board
    • Our Team
  • News & Resources
    • News
    • Events
    • Perspectives
    • Publications & Research
    • Data & Key Facts
  • Linkedin
  • Twitter
Select Page

Gametrack

GameTrack provides information of the market size and of gamers’ behaviours. It is run by IPSOS MORI and it is a multi-country tracking survey designed to provide key figures on how people play video games in UK, France, Spain, Germany.

GameTrack includes all devices that might be used for playing video games – from PCs and laptops, games consoles and portable games devices through to smartphones and tablets as well as currently niche devices such as smart TVs. Similarly, this includes all games formats – from packaged (new, pre-­‐owned and rental) to apps (paid and free) to online games (including downloads, subscriptions to multiplayer games, browser games and games on social network sites).

GameTrack reports on a quarterly basis but fieldwork runs throughout the quarter. Each year, a sample of 1000 adults aged 18+ is interviewed via a short offline survey (including questions relating to the games played by their 6 to 17-year-old children), to provide data that is used to weight responses from a much more detailed online survey. The online survey is conducted amongst a sample of 3000 internet users aged 6-64 years. The online survey runs monthly throughout the quarter.

Central to GameTrack are three key metrics, with each breaking down the total market by specific devices and types of games:

  • Volume– the number of games being acquired (both paid and free)
  • Value-­ the amount of money being spent on games
  • Demographics –  who play games and how do people play games
  • Related Publications
2022

Empowering players and parents to manage spending in video games

Download
2021

In-game spending by children & parental control tools 2020: GameTrack Survey

Download
2019

In-game spending by children & parental control tools 2019: GameTrack Survey

Download
2018

In-game spending by children & parental control tools 2018: GameTrack Survey

Download
2018

GameTrack Digest Q4 2017

Download
2017

GameTrack Digest Q4 2016

Download
2016

GameTrack Digest Q4 2015

Download
2015

GameTrack Digest Q4 2014

Download
2014

GameTrack Digest Q4 2013

Download
2013

GameTrack Digest Q4 2012

Download
2012

GameTrack Digest Q4 2011

Download

Back to Data & Key Facts page

  • Related Publications
08/01/2022

Empowering players and parents to manage spending in video games

Read more
14/12/2021

In-game spending by children & parental control tools 2020: GameTrack Survey

Read more
11/12/2019

In-game spending by children & parental control tools 2019: GameTrack Survey

Read more
29/09/2018

In-game spending by children & parental control tools 2018: GameTrack Survey

Read more
15/01/2018

GameTrack Digest Q4 2017

GameTrack fieldwork runs throughout the quarter. Once a year, a sample of 1,000 adults aged 18+ per country is interviewed via an offline survey (including questions relating to the games played b...

Read more
15/01/2017

GameTrack Digest Q4 2016

GameTrack fieldwork runs throughout the quarter. Once a year, a sample of 1,000 adults aged 18+ per country is interviewed via an offline survey (including questions relating to the games played b...

Read more
15/01/2016

GameTrack Digest Q4 2015

GameTrack fieldwork runs throughout the quarter. Once a year, a sample of 1,000 adults aged 18+ per country is interviewed via an offline survey (including questions relating to the games played b...

Read more
15/01/2015

GameTrack Digest Q4 2014

GameTrack fieldwork runs throughout the quarter. Once a year, a sample of 1,000 adults aged 18+ per country is interviewed via an offline survey (including questions relating to the games played b...

Read more
15/01/2014

GameTrack Digest Q4 2013

GameTrack fieldwork runs throughout the quarter. Once a year, a sample of 1,000 adults aged 18+ per country is interviewed via an offline survey (including questions relating to the games pl...

Read more
15/01/2013

GameTrack Digest Q4 2012

GameTrack fieldwork runs throughout the quarter. Once a year, a sample of 1,000 adults aged 18+ per country is interviewed via an offline survey (including questions relating to the games played b...

Read more
15/01/2012

GameTrack Digest Q4 2011

GameTrack fieldwork runs throughout the quarter. Once a year, a sample of 1,000 adults aged 18+ per country is interviewed via an offline survey (including questions relating to the games played b...

Read more

Interactive Software Federation of Europe
15 rue Guimard
1040 Brussels

Members Only Area – Contact us

Copyright ©2022 ISFE       -     Terms of use – Cookie Policy – Privacy Notice – Privacy Centre