12/12/2019

85% of parents have agreement with their children on in-game spending in video games, reveals new survey

  85% of parents whose children make in-game purchases have agreements with their children, a significant increase from last year (from 79% in 2018 to 85% in 2019), according to a new GameTrac...

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22/11/2019

Games in Schools – Six weeks to understand game-based learning

European Schoolnet (the network of 34 Ministries of Education) and ISFE have teamed up to launch the fifth edition of Games in Schools, a project aimed at training teachers across Europe on the...

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19/11/2019

ISFE welcomes German Bundestag’s approval for 50 million euros of funding for video games sector

ISFE welcomes the decision of the German Bundestag to approve a 50 million euro fund in its 2020 Federal budget for the development of video games. In the coming years, there will be 50 million euros...

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05/11/2019

Video game industry establishes universal esports principles for fun & fair play

  Today, the video game industry, including representatives from across Europe, the United States, Canada, Australia, and New Zealand, released a unifying set of principles for esports eng...

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15/10/2019

ISFE and European Schoolnet launch 5th edition of Games in Schools

ISFE, representing Europe’s video games industry, and European Schoolnet (EUN), the network of 34 Ministries of Education across Europe, have teamed up again to launch the fifth edition of Games...

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20/09/2019

French Ruling on Copyright flies in face of established EU law

A French court ruling on 17 September in a case brought by the French consumer group UFC-Que Choisir against Valve found that purchasers of video games on Valve’s digital platform, Steam, are permit...

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12/09/2019

ISFE responds to UK’s DCMS Committee findings on video game sector

. In response to today’s findings by the UK's DCMS Committee report on immersive and addictive technologies, ISFE CEO Simon Little said: “As an industry we take the welfare of our players,...

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02/09/2019

Esports developers, publishers and industry leaders join forces with ISFE to create a united voice for esports in Europe

Games Makers And Creators Take The Lead For Their Players, Their Fans and Their Businesses In the Video Games Industry ISFE, the Brussels-based organisation representing Europe’s video games...

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23/08/2019

EU Video Games Industry is worth €21bn

With the world’s biggest video games event, gamescom, taking place this week in Cologne, ISFE launches the first edition of its new annual “Key Facts” publication, celebrating the fastest grow...

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07/08/2019

Video Game Industry Commitments to Further Inform Consumer Purchase

Today several major video game companies announced new initiatives to help consumers make informed choices about their purchases. The initiatives were announced today at a workshop hosted by the Feder...

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25/05/2019

Disputed Gaming Disorder classification is unjustified: Europe’s video games industry reacts to WHA adoption of ICD-11

In the absence of robust scientific evidence, the European video games industry (ISFE) calls on Member States of the World Health Assembly (the decision-making arm of the World Health Organisation), t...

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16/04/2019

Europe’s video games industry welcomes Danish Gambling Autority decision to block illegal skin-betting websites

ISFE, the association representing the European video games industry, welcomes the recent decision by the Danish Gambling Authority to request that telecoms companies block 15 illegal skin-betting...

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27/02/2019

ISFE welcomes Roblox as a member

Today, ISFE, representing the European video games industry, welcomes Roblox as a new member. Roblox’s mission is to bring the world together through play. Every month, more than 80 million peopl...

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20/02/2019

ZeniMax Europe joins ISFE

Today, ISFE, representing the European video games industry, welcomes ZeniMax Europe Ltd as a new member. ZeniMax Europe Ltd., a subsidiary of ZeniMax Media Inc., publishes original interactive ent...

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29/01/2019

Statement regarding EA’s decision to stop sale of FIFA points in Belgium

 Today, EA announced their decision to discontinue sale of FIFA Points in Belgium to comply with requests from local authorities.ISFE, representing the video games industry across Europe, continu...

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15/01/2019

Today the video games sector in the Netherlands launched an awareness campaign directed towards parents on fun, safe and responsible gameplay

The campaign “Rule the Game” is launching today by ISFE member NVPI Interactief. ISFE and PEGI are partners of the campaign. As video games have become an integral part of the life of our c...

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11/01/2019

ISFE statement on the recent dialogue between the World Health Organization and the video games sector

“ISFE welcomes the first meeting ever between the WHO and the video games sector that took place in December 2018,  to discuss  the positive impact that video games have on players and on society...

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03/01/2019

Creativity Works! urges policymakers to support future proof solutions in negotiations on DCD

Brussels, 3 January 2019 Ahead of the upcoming technical meeting on the Directive for Digital Content (DCD), Creativity Works!, a leading European coalition of the cultural and creative sector...

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19/12/2018

AEVI presents ‘The Good Gamer’, an initiative to promote social responsibility and values of gaming

The Spanish industry wants to lead the narrative on the positive values ​​of video games through the launching of a project that includes a pioneering digital content multimedia platform in...

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28/11/2018

Strong industry concern on the ePrivacy Regulation – ISFE signs joint letter

Brussels, 28 November 2018 - Ahead of the Transport, Telecommunications and Energy Council meeting of 4 December, businesses from across all sectors of the European economy would like to reitera...

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22/11/2018

Today the video games sector in Belgium launched an awareness campaign directed towards parents on safe and responsible gameplay

The campaign Speel het Slim / Jouez Malin was launched in the presence of the Minister of Digital Agenda Alexander De Croo. Video games have become an integral part of the life of our children. Th...

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16/11/2018

ISFE Board elects Olaf Coenen, Electronic Arts as its new Chair

16 November 2018 At its Board meeting in Berlin on 14 November 2018, the ISFE Board elected its new Chair, Olaf Coenen, Vice President International Publishing for Europe, Latin America and Asia at...

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14/11/2018

BOOSTING CREATIVE EUROPE – A JOINT CALL FROM 80 ORGANISATIONS

Ahead of the vote that took place on 14 November in the plenary session of the European Parliament on the next EU Multi-Annual Financial Framework (MFF) 2021-2027, ISFE, together with 79 other cultur...

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08/11/2018

German Federal budget includes 50 million euros for games funding for the first time

Berlin, 8 November 2018 – A historical step for games funding in Germany: the federal budget for 2019 includes 50 million euros for the introduction of a games fund to promote computer game develop...

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05/11/2018

CULTURAL AND CREATIVE SECTORS’ CALL TO BOOST CREATIVE EUROPE

Ahead of the Budget Committee vote this afternoon in the European Parliament on the next EU Multi-Annual Financial Framework (MFF) 2021-2027, ISFE and 58 other cultural and creative content industrie...

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24/09/2018

Creativity Works! urges policymakers to support future proof solutions in negotiations on DCD

Ahead of this week’s technical meeting on the Directive for Digital Content (DCD), Creativity Works, a leading European coalition of the cultural and creative sectors in which ISFE is part of, woul...

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17/09/2018

Statement on the declaration by gambling authorities regarding “blurring lines between gambling and gaming”

We welcome the opportunity to dialogue with different organisations regarding concerns related to the “blurring of lines between gambling and gaming”.  The video games sector has a strong tra...

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13/09/2018

ISFE participates in an expert seminar on serious games in education

On 12th September, 2018, ISFE participated in an expert seminar entitled “Evidence-based development of serious games for the educational sector: challenges and perspectives” organised by Europea...

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05/09/2018

Press Release: Video Games drive innovation in Europe – A Force for Good

During a two-day exhibition in the European Parliament on 4-5 September, politicians across Europe discovered and experienced innovation in videogames and how these benefit society.The event, sponsore...

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29/08/2018

Research: majority of parents control child’s in-game spending

New research by Ipsos in the UK, France, Germany and Spain shows that around 2 in 5 parents of gaming children indicate that their child spends money in-game. The vast majority (8 in 10) of those pare...

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15/06/2018

Global coalition expresses concerns on the inclusion of gaming in the WHO ICD-11 list

In view of the publication by the WHO of the so-called ICD-11 list, organisations representing video game publishers and developers across the world would like to express their concern. “Video ga...

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01/06/2018

The future of the ePR: joint industry letter

In a letter to all member states of the European Union, a broad industry coalition including ISFE is asking them to cautiously examine the draft ePrivacy Regulation (ePR) ahead of the 8th of June TTE...

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24/05/2018

GDPR Comes Into Force Today

Today, the General Data Protection Regulation (GDPR) comes into force. The GDPR represents the biggest change in EU data privacy law in a generation. It unifies Europe’s fragmented data protection l...

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10/05/2018

Report by the Belgian Gaming Commission on loot boxes – Statement

ISFE and its Belgian trade association, BEA, have several times over the past few months requested a meeting with the Belgian authorities. As such, we welcome the willingness by the Belgian authoritie...

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15/03/2018

Essential Video Game News – New Market Data in France

The video game market grew 18% in France and posted record sales of 4.3 billion* euros. The Union of Video Game Publishers in France (SELL) presents the new edition of Essential Video Game News. It...

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02/03/2018

Response to EC’s Recommendation on “measures to effectively tackle illegal content online”

With today’s release of the Recommendation on measures to effectively tackle illegal content online, the European Commission endorses a principled approach that will further guide Member States and...

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01/03/2018

Scientists Oppose 
WHO’s Proposed Video Game Action 


36 internationally renowned and respected mental health experts, leading social scientists and academics from research centers and universities – including Oxford University, Johns Hopkins Universit...

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29/01/2018

BIU and GAME merge into game

The two German games industry associations, BIU and GAME, have joined forces, merging under the new name ‘game – the German Games Industry Association’. The Managing Director of game is Felix F...

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22/11/2017

ISFE Statement on Recent Media Reports on Loot Boxes

Following the recent media coverage about the ongoing investigation into loot boxes recently launched by Belgian Gambling Commission, ISFE has had confirmation that the Belgian Gambling Commission has...

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21/11/2017

ISFE Welcomes Agreement on Geoblocking Proposal Agreement

ISFE welcomes the agreement reached by the European Parliament on the 20th of November to support the mandate given by the Member States to the Estonian Presidency at its COREPER meeting on 16 Novembe...

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26/10/2017

Geoblocking Regulation: No Benefit to EU Gamers

On 27 October, EU Member State representatives will, at a COREPER meeting, try to come to an agreement on the controversial Geoblocking Regulation, which has been presented as a cornerstone of the Dig...

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20/09/2017

European copyright infringements study lacks understanding of industry sales and economics

In a study commissioned by the European Commission in 2015, the Ecorys research firm quizzically concluded that copyright infringement does little to displace legitimate sales of copyrighted works (ex...

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25/06/2017

PEGI Annual Report 2015

PEGI S.A. has published its annual report, including detailed information about the procedures of the PEGI system and the international IARC project, the organisational structure, and an overview of...

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02/06/2017

Proposed Geo-blocking Regulation: Cross-sectoral Letter

In a cross-sectoral letter about the ongoing trilogue negotiations on the proposed Geo-blocking Regulation, companies are asking to exclude intangible digital content and audiovisual services from the...

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12/04/2017

EP Showcase: No Games Without Data

On the 11th and 12th of April, ISFE organised a showcase event called No Games Without Data in the European Parliament, hosted by MEPs Axel Voss (EPP) and Victor Negrescu (S&D). The goal of th...

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27/03/2017

ICDP issues joint letter on e-privacy regulation

In a letter to the members of the Civil Liberties, Justice and Home Affairs Committee, the Industry Coalition for Data Protection (ICDP), of which ISFE is a member, asks them to evaluate the impact of...

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03/03/2017

The New Faces of Gaming

The classic gaming demographic of a man, in his 20s, using a games console or computer, is still a key component of the market and shows no sign of losing interest in the medium. However, insight...

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02/11/2016

Structured Stakeholder Dialogue on the Implementation of the GDPR

The Industry Coalition for Data Protection (ICDP), of which ISFE is a member, addressed a letter to the Article 29 Working Party regarding the need for a structured, inclusive, open and ongoing consul...

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01/07/2016

ICDP Welcomes Privacy Shield and Encourages Official Adoption

The Industry Coalition for Data Protection (ICDP), of which ISFE is a member, welcomes the presentation of an updated draft EU-U.S. Privacy Shield Adequacy Decision from the European Commission to Mem...

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29/04/2016

BANDAI NAMCO Entertainment Europe Joins ISFE

ISFE is pleased to welcome BANDAI NAMCO Entertainment Europe S.A.S as a member. The company has a long-standing history in game publishing & distribution and is known from a wide variety of PC, co...

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15/03/2016

GameTrack Q4 2015 Digest

SFE and IpsosMediaCT have published a digest of GameTrack data (France, Germany, Spain, UK) from the fourth quarter of 2015, with a few figures added for the full year 2015. Reports from previous q...

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14/03/2016

Games In Schools 3rd Round – Registration opening!

The 3rd (and updated) round of the Games in Schools MOOC starts on 18 April on the European Schoolnet Academy! Why use computer games in class? How to find and use games with pedagogical focus? Jo...

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09/02/2016

Third Round for Games In Schools MOOC

In the context of Safer Internet Day, ISFE is happy to announce a third round of the online Games In Schools course for teachers, following a successful second edition which took place in the Su...

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07/01/2016

Microsoft, Nintendo Implement IARC System

PEGI S.A. today announced that Microsoft has begun deploying the International Age Rating Coalition (IARC) rating system to administer the familiar PEGI rating symbols for all games and apps in the Wi...

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20/11/2015

ISFE welcomes important legal victory for Nintendo 
in Italy

ISFE is very pleased to report that its member company, Nintendo, has won an important civil case before the First Instance Tribunal of Milan against an importer and seller of devices that c...

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14/10/2015

ISFE signs joint industry letter on Safe Harbour

ISFE has co-signed a joint industry letter to European Commission President Juncker following the Court of Justice of the European Union’s recent invalidation of the EU Safe Harbour Decision. The...

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28/09/2015

Warner Bros. Interactive Entertainment Joins ISFE

ISFE announced today that Warner Bros. Interactive Entertainment, (WBIE) has joined as a member. A subsidiary of the global entertainment company Warner Bros. Entertainment, WBIE publishes and distrib...

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21/09/2015

ISFE report by Deloitte illustrates economic impact of new business models

On Tuesday 15th of September, ISFE organised a high-level event at the Microsoft Executive Briefing Center in Brussels to present the findings of a report by Deloitte that shows how European games c...

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10/07/2015

Digital Purchases Initiative: Joint Industry Letter to European Commission

On Thursday 9 July, a group of digital associations including ISFE sent an open letter to European Commissioner Jourova (Justice), with copies to Commissioners Ansip (Digital Single Market), Bienk...

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05/05/2015

Wooga Newest Member of ISFE

ISFE announced today that Wooga, the Berlin-based company known from mobile games such as Jelly Splash, Agent Alice and Diamond Dash, has joined 13 other major publishers and 17 national trade ass...

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20/04/2015

Second Round of ‘Games In Schools’ MOOC Course Kicks Off in May

ISFE is proud to announce that a second round of the online Games In Schools course for teachers will kick off on the 18th of May on the European Schoolnet (EUN) Academy, a platform dedicated to th...

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18/03/2015

PEGI Expands to Mobile Via New Global Initiative

PEGI announced today the expansion of its rating system to mobile and digital storefronts in Europe, as part of a global initiative with other classification authorities from around the world. The Int...

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20/02/2015

Successful 1st Edition of Games in Schools MOOC

The Massive Open Online Course (MOOC) of Games in Schools was held between the 27th October and the 31st December 2014. This course, delivered via the European Schoolnet Academy platform, saw an...

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16/10/2014

‘Games In Schools’ Launches on European Schoolnet Academy

As part of ISFE's Games in Schools project, a new online coursefor teachers will kick off on the 27th of October via the European Schoolnet (EUN) Academy, a platform dedicated to the online professio...

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28/09/2014

Position Paper on the Telecom Single Market

The internet is a key driver of growth in the video game industry and facilitates distribution of content, engagement with customers, multiplayer gameplay and provision of crucial software updates to...

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01/09/2014

ISFE Welcomes Gameloft as New Member

ISFE announced today that Gameloft has joined as a member. Gameloft, with headquarters in France and known from games such as Asphalt®, Modern Combat and Order & Chaos Online, joins 12 other majo...

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20/08/2014

GameTrack Q1 2014 Digest

ISFE and IpsosMediaCT have published a digest of GameTrack data (France, Germany, Spain, UK) from the first quarter of 2014:...

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06/06/2014

ICDP Welcomes European Consensus on International Data Transfers

The Industry Coalition for Data Protection (ICDP), which includes ISFE as a member, is glad to see the constructive consensus reached by the European Council on the aspect of international data transf...

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09/04/2014

ISFE Welcomes Two New Members

ISFE is pleased to announce that two new members, King (Candy Crush Saga, Farm Heroes Saga) and Supercell (Clash of Clans, Hay Day) have joined the organisation that represents the European video game...

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12/03/2014

ICDP: EP Vote On Data Protection a Missed Opportunity

The Industry Coalition for Data Protection (ICDP), of which ISFE is a member, responded with regret to the Plenary vote in the European Parliament on the General Data Protection Regulation. According...

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28/01/2014

CJEU Ruling in Nintendo v PC Box case

The Court of Justice of the European Union (“CJEU”) last week handed down its decision in Case C-355/12 (Nintendo v PC Box). ISFE is pleased that the ruling of the CJEU is generally consis...

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22/10/2013

ICDP Calls For Workable Data Protection Regulation

The Industry Coalition for Data Protection (ICDP), of which ISFE is a member, issued a statement in response to the text adopted during the LIBE Committee (the European Parliament Committee on Civil...

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30/09/2013

Study Shows Value of IP-intensive Industries

Creativity Works!, a coalition of European cultural and creative sectors of which ISFE is a member, has issued a press release in response to the first comprehensive, evidence-based study i...

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30/05/2013

Pirates Getting Some of Their Own Medicine

When Greenheart Games launched Game Dev Tycoon in April, a metagame in which you are a game developer trying to grow a successful business, they decided to stay one step ahead of pirates looking for...

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29/04/2013

2012 PEGI Annual Report

PEGI S.A. has published its annual report, including detailed information about the procedures of the PEGI system, the organisational structure, new concepts like PEGI for APPS and IARC and an overvi...

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05/02/2013

ISFE Celebrates 10th Safer Internet Day

PEGI is a participant and supporter of the 10th edition of Safer Internet Day which is celebrated in more than 60 countries across the world. The topic for 2013 is "Online rights and responsibiliti...

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28/01/2013

Business Case for Data Protection

Today is European Data Protection Day. As the transition to the online, data-driven economy gathers speed, it’s a good reminder for the business community that we have to earn the trust of the peopl...

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09/01/2013

Concerns Over Albrecht Draft Report

The Industry Coalition for Data Protection (ICDP), of which ISFE is a member, issued a statement in response to the release of a draft report by the European Parliament on the proposed revision to the...

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16/11/2012

World’s Fastest Supercomputer Thanks To Video Games

The world's fastest supercomputer currently resides at Oak Ridge National Laboratory in Tennessee and it is called “Titan”. The machine derives more than 90% of its power from technology origi...

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17/09/2012

GameTrack: Q2 2012 results summary

The latest quarterly results from GameTrack -­ the new industry­‐led study sizing the total games market in Europe (and US from Q3) - show a stable overall size of gamer market, although the dynam...

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12/06/2012

Safer Internet Day Competition 2012

In February this year, as part of Safer Internet Day (SID) 2012 celebrations, Insafe launched two competitions. Children and young people were invited to submit posters or short videos promoting the...

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30/05/2012

ISFE presents GameTrack to measure entire games market

ISFE has officially presented GameTrack today in London. GameTrack is a new multi-country tracking survey designed to provide a complete view of the video games market. ISFE commissioned Ipsos Media...

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23/03/2012

2011 PEGI Annual Report

PEGI S.A. has published its annual report, bringing a complete overview of the PEGI system and its organisation in 2011. The report includes detailed information about the procedures of the PEGI syst...

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09/01/2012

Violence in Video Games and Aggression: a Literature Review

The Swedish Media Council, a government agency that aims to reduce the risk of harmful media influences on minors and empower them as conscious media users, has performed a literature review of all t...

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16/12/2011

Games Used To Tell News Stories

Gaming mechanics are being used more and more by online media to tell stories, since they manage to illustrate the impact of certain events or actions much better than putting it in plain words. Sarah...

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23/11/2011

Successful 2nd edition of Paris Games Week

The second edition of Paris Games Week (21-25 October) saw a 50% increase of visitors. More than 180,000 people attended the show to see the newly announced games. A special family zone was created to...

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28/09/2011

DigiWorld Summit 2011 Video Games Seminar – 16 & 17th November

As part of the DigiWorld Programme, the DigiWorld Summit is the annual key event of IDATE, aiming to bring the most important actors of the ICT together for 2 days, to discuss the hottest issues t...

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01/03/2011

2010 PEGI Annual Report

PEGI S.A. has published its new annual report, bringing a complete overview of the PEGI system and its organisation in 2010. The report includes detailed information about the procedures of the PEGI s...

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08/02/2011

Safer Internet Day 2011

PEGI is a participant and supporter of the 8th edition of Safer Internet Day which is celebrated in more than 60 countries across the world. The topic for 2011 is "our virtual lives" around the sloga...

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02/07/2010

Infographic: Gamers in Europe

Here's a quick peek at a few statistics from the European Consumer Survey 2010 released by ISFE...

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29/06/2010

ISFE publishes 2010 European Consumer Survey

ISFE has published its 2010 European Consumer Survey, the broadest, most in-depth study of adult gamers and non-gaming parents in Europe. According to the study, conducted in 18 countries among 580...

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15/06/2009

PEGI in the UK

16 June 2009 : VSC welcomes UK government decision to grant it new powers to rate video games. The Video Standards Council (VSC) is to become the designated authority for classifying video games i...

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03/10/2008

Protecting Human Rights Online: New guidelines for online games and ISP’s

Strasbourg, 03.10.2008.- The Council of Europe has launched, in close cooperation with European online game designers and publishers and Internet service providers, two sets of guidelines which ai...

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09/05/2007

PEGI Online Enhances Protection for European Children Playing Online

Brussels, 29th May 2007 - The Interactive Software Federation of Europe (ISFE) has announced the launch of the PEGI Online website. PEGI Online is a system designed to help parents and children iden...

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13/01/2006

Almost 60% of UK Teachers Wants Games in Classroom

13 January 2006 - A MORI Poll investigating teachers’ attitudes to mainstream computer games has revealed that 59% would consider using them in the classroom for educational purposes. The willi...

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14/12/2004

PEGI Celebrates First Two Years of Operations

Brussels, December 14, 2004. PEGI, the Pan European Game Information system that provides harmonized age classification of interactive software throughout Europe is poised to celebrate its first t...

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24/04/2003

New Pan-European Age Rating System For Video Games

April 24, 2003 – The European Interactive Games industry today announced the launch of the first ever pan-European age rating system for computer and video games, designed to provide rea...

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