Statement on European Parliament vote on report “Consumer protection in online video games – a European single market approach”

ISFE and EGDF note the report’s recognition of the many benefits that video games provide to consumers, including on mental health, as well as the industry’s contribution to technological inno...

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Europe’s video games industry launches conversation starters to help parents and guardians discuss responsible gameplay with their children this Christmas

ISFE, representing Europe’s video games industry, has launched conversation starters to help parents in having judgement-free conversations with their children about responsible gameplay. These sugg...

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Statement on the adoption of European Parliament’s resolution on esports and video games

We, at ISFE and EGDF, are pleased to see this in-depth look at our sector which recognises the value of IP, the role of Europe’s video games industry in the creative economy, the many benefits o...

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New European Parliament report recognises Europe’s video game industry’s role in the creative and cultural economy

Today, the European Parliament’s Culture Committee adopted a report on esports and video games, led by rapporteur Laurence Farreng, on the sector’s important place in the EU’s creative and digi...

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Europe’s video games industry publishes annual key facts report: authoritative data and engagements from 2021

Popularity of video games continues to increase, with women and 45-65 year-olds driving player growth ISFE and EGDF present this year’s Key Facts – a comprehensive picture of Europe’s video gam...

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Job vacancy: Executive Director, the Global Video Game Alliance (GVGA)

The Role Trade associations (the “Associations”) representing the video game industry (the “Industry”) in Europe, North America, Australia and Asia are seeking to appoint an Executive Direc...

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Video game industry shares best practice on Child Safety Online at Forum Europe conference, 30th June, Brussels

ISFE’s Head of Policy and Public Affairs Ann Becker will be sharing the video game sector’s 20 years of best practice in child protection at Forum Europe’s “Child Safety Online” conference t...

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Video game industry responds to Norwegian consumer association report on loot boxes

A new report from a consumer organisation in Norway on loot boxes fails to take into account existing rules and recent guidance from the European Commission that establishes rules on the avoid...

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