16/07/2020

ISFE and EGDF concerned by Court of Justice decision in Schrems v. Facebook Ireland Data Case: Transatlantic data sharing essential for Europe’s video games industry

Europe’s video games industry is disappointed at today’s important decision by the Court of Justice of the European Union (CJEU) on the long-running Schrems v. Facebook Ireland case (Case C-31...

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01/07/2020

EU needs to bridge skill gap: video games companies struggle to recruit talent from within the EU

The European Commission publishes its EU Skills Agenda today, 1 July, shining a light on a digital skills gap that is impacting EU recruitment in Europe’s €21.6 billion-strong video games indu...

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24/06/2020

Global industries need a global approach to EU Data regulation: Europe’s video games industry responds to EU GDPR review

Responding to today’s GDPR review Communication by the European Commission, ISFE, representing Europe’s video games industry, welcomes the Commission’s drive to encourage further EU harmonis...

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23/06/2020

Poland is first government worldwide to add video games to official school reading list as educational resource

ISFE member Spidor, representing the video games industry in Poland, has announced that, from the next academic year 2020/2021, the video game “This War of Mine” will be placed on the official...

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17/06/2020

UNICEF Report highlights positive steps taken by video games industry on child safety

Following the release of a report by UNICEF, “Recommendations for the Online Gaming Industry on Assessing Impact on Children”, the European video games industry affirms its position to ensure...

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11/05/2020

European Video Game Federations deepen their relationship and sign cooperation agreement

European Game Developer Federation (EGDF) and Interactive Software Federation of Europe (ISFE) have signed a code of co-operation with the objective of optimising support for the whole video g...

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27/04/2020

ISFE hires!

The Interactive Software Federation of Europe (ISFE), is the European trade body representing Europe’s video games industry towards the European institutions and other international organisation...

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22/04/2020

Italian market and consumer Report shows that video games market continues to grow and digital performs the strongest

The newly-published market and consumer report on the Italian video games market by IIDEA (Italian Interactive Digital Entertainment Association) in collaboration with ISFE and using data from GSD...

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21/04/2020

ISFE supports valuable pitching event for Europe’s video game developers during COVID-19 lockdown

ISFE is delighted to support a 2-day online event, 13-14 May, to get Europe’s game developers in front of a worldwide audience of investors and publishers to facilitate business opportunities du...

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20/04/2020

5 tips for parents to manage responsible video gameplay

Video games provide entertainment, education, fitness and, importantly, a means of connecting and socialising with friends. At ISFE, we take our responsibility for the protection of minors extremely s...

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14/04/2020

Statement on PEGI Notice to inform about presence of paid random items

Europe’s video games industry is pleased to announce that it will include a new PEGI feature notice on video games that include in-game purchases to inform consumers if those purchases include paid...

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07/04/2020

Global video games industry rises to COVID-19 challenge to entertain, connect, educate, donate and communicate public health messaging

#stayhomeplaytogether #PlayApartTogether With the world facing the biggest public health crisis in living memory, the global video games industry is harnessing its reach, its imagination, and...

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07/04/2020

What the video games sector is doing to support parents during the COVID-19 crisis

With most countries in lockdown and schools closed during the Covid-19 crisis, many will turn to video games to play, to learn, to exercise, and simply to escape our current situation for a while.  I...

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31/03/2020

Video games, network capacity and the Covid-19 crisis

With network capacity a serious concern during the Covid-19 crisis, ISFE explains what impact video game play has on the network and which measures are being taken by video game companies to mitig...

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25/03/2020

Video games associations across Europe communicate on the coronavirus

Every country, company and individual faces significant challenges during this unprecedented global public health crisis.   ISFE and our members across Europe and globally are working hard to galvan...

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25/03/2020

ISFE welcomes European Commission action to support the economy during the Covid-19 crisis

Every country, company and individual faces significant challenges during this unprecedented global public health crisis.   ISFE and our members across Europe and globally are working hard to galvan...

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