Europe’s video games industry publishes annual key facts report: authoritative data and engagements from 2021

Popularity of video games continues to increase, with women and 45-65 year-olds driving player growth ISFE and EGDF present this year’s Key Facts – a comprehensive picture of Europe’s video gam...

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Job vacancy: Executive Director, the Global Video Game Alliance (GVGA)

The Role Trade associations (the “Associations”) representing the video game industry (the “Industry”) in Europe, North America, Australia and Asia are seeking to appoint an Executive Direc...

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Video game industry shares best practice on Child Safety Online at Forum Europe conference, 30th June, Brussels

ISFE’s Head of Policy and Public Affairs Ann Becker will be sharing the video game sector’s 20 years of best practice in child protection at Forum Europe’s “Child Safety Online” conference t...

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Video game industry responds to Norwegian consumer association report on loot boxes

A new report from a consumer organisation in Norway on loot boxes fails to take into account existing rules and recent guidance from the European Commission that establishes rules on the avoidance...

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Global industry statement in support of a new Trans-Atlantic Data Privacy Framework

30 industry associations welcome the recent EU-US announcement of a new TransAtlantic Data Privacy Framework to strengthen data protection, support responsible data transfers, and enable continued tra...

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Europe’s video games sector welcomes recommended changes to EU state aid rules

ISFE and EGDF welcome recommendations made by the EU’s Culture Ministers this week. They would, in the future, allow Member States increased flexibility in providing financial support to Europe...

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Statement on the Dutch Council of State’s decision on the Electronic Arts – Gambling Authority (KSA) case

ISFE welcomes the decision made by the Dutch Court today in favour of Electronic Arts, which further clarifies that “loot boxes” are not gambling under Dutch law. The decision is in line with the...

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Global statement from video games industry associations on Ukraine

  The video game industry stands in support of the people of Ukraine and joins the international call to end the violence and restore peace in the region. Our members are w...

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Playing for the Planet: Annual report shows games studios getting serious on climate

More than 32 games studios have joined ISFE in becoming members of the UN Environment Programme (UNEP) -facilitated Playing for the Planet Alliance, over one million trees have been planted and 13...

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Great kick-off to 2022 as ISFE welcomes new member, Riot Games

ISFE is delighted to kick off 2022 by welcoming Riot Games as a new member - the video game company behind the hugely popular titles League of Legends, Valorant and Wilf Rift, played across the glo...

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Europe’s video games industry calls on policymakers to address shortcomings following today’s DSA vote in plenary

Reacting to today’s European Parliament plenary vote on the Digital Services Act (DSA), ISFE, speaking on behalf of Europe’s video games industry, regrets that the right balance has not been found...

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