Belgium’s Flanders is second European government to integrate video games into mainstream education

The Flemish Department of Education and Training has become the second European government ministry (after Poland) to recognise the value of integrating video games into the classroom, by commissionin...

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ISFE becomes corporate ambassador for Women in Games during European Gender Equality Week

ISFE is delighted to announce that it is joining Women in Games as a corporate ambassador during the European Parliament’s first-ever European Gender Equality Week. Women in Games is a non-partis...

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ISFE reinforces its team in Brussels with Director of Communications, Shweta Kulkarni and Head of ISFE Esports, Sergi Mesonero

ISFE is pleased to announce the appointment of Shweta Kulkarni as Director of Communications for ISFE and Sergi Mesonero as Head of ISFE Esports.   “We are delighted to strengthen the ISFE team wi...

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Video games can support EU Digital Education Action Plan to boost digital literacy and help fill the digital skills gap

In advance of next week’s publication of the European Commission’s updated Digital Education Action Plan, ISFE presents the results of the Games in Schools project. The project includes the new te...

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Report recognises multiple benefits of video games during lockdown

An ISFE-commissioned Ipsos MORI report carried out during Q1 and Q2 to look at video game player behaviour during the pandemic shows that video games have been an important support for players’ ment...

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ISFE publishes annual key facts on Europe’s video games industry

ISFE’s annual update on Europe’s video games industry reveals a series of insightful facts 76% of industry revenue now digital, 3% overall growth in EU revenue and 51% of Europeans playing ga...

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ISFE and EGDF concerned by Court of Justice decision in Schrems v. Facebook Ireland Data Case: Transatlantic data sharing essential for Europe’s video games industry

Europe’s video games industry is disappointed at today’s important decision by the Court of Justice of the European Union (CJEU) on the long-running Schrems v. Facebook Ireland case (Case C-31...

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EU needs to bridge skill gap: video games companies struggle to recruit talent from within the EU

The European Commission publishes its EU Skills Agenda today, 1 July, shining a light on a digital skills gap that is impacting EU recruitment in Europe’s €21.6 billion-strong video games indu...

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Global industries need a global approach to EU Data regulation: Europe’s video games industry responds to EU GDPR review

Responding to today’s GDPR review Communication by the European Commission, ISFE, representing Europe’s video games industry, welcomes the Commission’s drive to encourage further EU harmonis...

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Poland is first government worldwide to add video games to official school reading list as educational resource

ISFE member Spidor, representing the video games industry in Poland, has announced that, from the next academic year 2020/2021, the video game “This War of Mine” will be placed on the official...

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UNICEF Report highlights positive steps taken by video games industry on child safety

Following the release of a report by UNICEF, “Recommendations for the Online Gaming Industry on Assessing Impact on Children”, the European video games industry affirms its position to ensure...

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