Europe’s video games industry calls on policymakers to address shortcomings following today’s DSA vote in plenary
Reacting to today’s European Parliament plenary vote on the Digital Services Act (DSA), ISFE, speaking on behalf of Europe’s video games industry, regrets that the right balance has not been found regarding Know Your Business Customer (KYBC) requirements and trusted flaggers. Given the tight votes on these matters, we urge their further consideration during the upcoming trilogue negotiations.
“Today’s vote marks a critical step in the adoption of the DSA ahead of trilogue negotiations among the EU institutions. It will be crucial for Europe’s businesses, including the video games industry, that the EU institutions agree on workable obligations and create a balanced and future-proof legal framework.
We applaud the upholding of the main principles of the E-Commerce Directive, particularly its liability regime and safe harbour eligibility criteria. This will provide important continuity and certainty for business. We are also pleased that MEPs did not support a blanket ban on targeted advertising that would have a negative impact on European SMEs and consumers. However, we do not think the right balance has been found regarding Know Your Business Customer (KYBC) requirements, which we hoped to see expanded beyond traditional online marketplaces. We also believe that individual companies, not just collective interests, should be allowed to qualify as trusted flaggers to ensure rapid takedown of infringing materials.”Simon Little, ISFE CEO
ISFE’s approach to the DSA has been shaped by the unique perspective of our member companies as both IP rights-owners (the creation of video games being largely IP-driven) and intermediary services providers. ISFE will constructively contribute to the trilogue negotiations and continue to represent the interests of Europe’s video game industry on this important regulation.