Games In Schools 3rd Round – Registration opening!
The 3rd (and updated) round of the Games in Schools MOOC starts on 18 April on the European Schoolnet Academy! Why use computer games in class? How to find and use games with pedagogical focus? Join the course, run jointly by European Schoolnet and ISFE, to find out the answers to these questions: http://bit.ly/gamescourse3 In addition to the course material, 2 webinars will take place and the course video subtitles will now include Italian, French, Greek and Romanian. Don’t forget to also jointhe Facebook group and follow #gamescourse on Twitter.
We are delighted to announce this 3rd round of the Games in Schools MOOC for teachers exploring the potential of games-based learning in schools. The course will examine the opportunities but also challenges offered by integrating games into our teaching and learning and will provide practical examples of gaming tools and activities to use in your daily teaching practice. We will be learning through a mix of video, interactive activities and discussions as well as sharing of resources.
The course is updated with new content, activities, webinars and subtitles in Italian, French, Greek and Romanian. The course takes into account some of the more recent developments in the area of games-based learning including virtual and augmented reality, a bigger focus on mobile games for smartphones and tablets, as well as the newest games and hardware available on the market.
The course is run jointly by European Schoolnet and ISFE (The Interactive Software Federation of Europe) and is entirely free. It is open to anyone who is interested in the topic but is primarily aimed at practising teachers. The course instructor is Ollie Bray, a former teacher and current school principal who has received numerous awards for his work in the field of technology enhanced learning.
- For more information and where to enrol: http://bit.ly/gamescourse3
- Start date: 18th April 2016
- Duration: 7 weeks
- Work required: 3 hours per week
- Certification: Digital Badges for each completed module and a Digital Certificate if the full course is completed
- Target audience: The course is open to anyone interested in the topic. However, the course is specifically targeted at practicing classroom teachers from primary and secondary schools. No specific knowledge is required but a basic level of digital skills is helpful to navigate the course and participate in the course discussions.