ISFE and members across Europe and globally support governments in providing Covid-19 guidance.  Video games provide families with educational resources and entertainment and help people connect at this difficult time. Read ISFE’s 5 tips for parents on healthy video game play behaviour #stayhomeplaytogether #PlayApartTogether

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Video Games and Artificial Intelligence

Lidwine Sauer, Director of Trends and Insight at Ubisoft Strategic Innovation Lab, shares her perspective on the use of artificial intelligence in the video game sector

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ISFE Key Facts 2019

Important economic and demographic data about the European video game industry

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Players are at the heart of what we do

ISFE ensures the voice of a responsible video game ecosystem is heard and understood, that its creative and economic potential is supported and celebrated, and that players around the world continue to enjoy great video game playing experiences.

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The video game industry

Video games represent one of Europe’s most compelling economic success stories, and a rapidly growing segment of its creative industries.

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Video games in Society

Video games deliver experiences that enrich the everyday cultural lives of more than half of all Europeans, and inspire new ways of understanding and interacting with the world around us.

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Policies that promote growth, skills, and innovation are key to strengthening the video games ecosystem’s contribution to Europe’s digital future.

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Responsible Gameplay

Building off the video game industry’s demonstrated track record in protecting minors, ISFE is at the forefront of raising the bar in harmonised self-regulation and responsible gameplaying.

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Latest News


ISFE and EGDF concerned by Court of Justice decision in Schrems v. Facebook Ireland Data Case: Transatlantic data sharing essential for Europe’s video games industry

Europe’s video games industry is disappointed at today’s important decision by the Court of Justice of the European Union (CJEU) on the long-running Schrems v. Facebook Ireland case (Case C-31...

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EU needs to bridge skill gap: video games companies struggle to recruit talent from within the EU

The European Commission publishes its EU Skills Agenda today, 1 July, shining a light on a digital skills gap that is impacting EU recruitment in Europe’s €21.6 billion-strong video games indu...

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Global industries need a global approach to EU Data regulation: Europe’s video games industry responds to EU GDPR review

Responding to today’s GDPR review Communication by the European Commission, ISFE, representing Europe’s video games industry, welcomes the Commission’s drive to encourage further EU harmonis...

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Games Weeks across Europe and Trade Fairs
09/10/2020 - 12/10/2020

Madrid Games Week, Madrid (Spain)

The largest spanish game show will take place for the sixth edition in Madrid (Feria de Madrid) in October. It has been launched thanks to the national trade association, AEVI. The dates are settled i...

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About ISFE

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Data & Research


GameTrack provides information of the market size and of gamers’ behaviours around three metrics:
Volume – Value – Demographics

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Games Sales Data is the is the ever first video games chart providing sales data in both retail and digital markets. It publishes weekly reports of physical and digital sales over 42 EMEA territories.

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