Video games can support EU Digital Education Action Plan

ISFE presents results of the Games in Schools project in anticipation of the Commission’s new plan.

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Report recognises multiple benefits of video games during lockdown

How have behaviours and perceptions of video game players changed over the COVID-19 pandemic? Ipsos Mori reports.

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Join us!

Interested in using video games in schools as a way of learning? Join us on 29th Sept!

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ISFE Key Facts 2020

Important economic and demographic data about the European video game industry

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During Covid-19

Many are turning to video games as a way to learn, exercise, play or simply escape our current situation. Need educational resources and guidance?

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Video Games and Artificial Intelligence

Lidwine Sauer, Director of Trends and Insight at Ubisoft Strategic Innovation Lab, shares her perspective on the use of artificial intelligence in the video game sector

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Players are at the heart of what we do

ISFE ensures the voice of a responsible video game ecosystem is heard and understood, that its creative and economic potential is supported and celebrated, and that players around the world continue to enjoy great video game playing experiences.

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The video game industry

Video games represent one of Europe’s most compelling economic success stories, and a rapidly growing segment of its creative industries.

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Video games in Society

Video games deliver experiences that enrich the everyday cultural lives of more than half of all Europeans, and inspire new ways of understanding and interacting with the world around us.

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Policies that promote growth, skills, and innovation are key to strengthening the video games ecosystem’s contribution to Europe’s digital future.

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Responsible Gameplay

Building off the video game industry’s demonstrated track record in protecting minors, ISFE is at the forefront of raising the bar in harmonised self-regulation and responsible gameplaying.

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Latest News


Video games can support EU Digital Education Action Plan to boost digital literacy and help fill the digital skills gap

In advance of next week’s publication of the European Commission’s updated Digital Education Action Plan, ISFE presents the results of the Games in Schools project. The project includes the new te...

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Report recognises multiple benefits of video games during lockdown

An ISFE-commissioned Ipsos MORI report carried out during Q1 and Q2 to look at video game player behaviour during the pandemic shows that video games have been an important support for players’ ment...

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ISFE publishes annual key facts on Europe’s video games industry

ISFE’s annual update on Europe’s video games industry reveals a series of insightful facts 76% of industry revenue now digital, 3% overall growth in EU revenue and 51% of Europeans playing ga...

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Games in Schools: “Learning by Playing” virtual event

29 September 2020 - 14:30 - 16:00 - virtual event  Join our Learning by Playing event to discover how the use of video games in the classroom can support student’s engagement and the development...

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Data & Research


GameTrack provides information of the market size and of gamers’ behaviours around three metrics:
Volume – Value – Demographics

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Games Sales Data is the is the ever first video games chart providing sales data in both retail and digital markets. It publishes weekly reports of physical and digital sales over 42 EMEA territories.

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