ISFE and members across Europe and globally support governments in providing Covid-19 guidance. Video games provide families with educational resources and entertainment and help people connect at this difficult time. Read ISFE’s 5 tips for parents on healthy video game play behaviour #stayhomeplaytogether #PlayApartTogether
Video Games and Artificial Intelligence
Lidwine Sauer, Director of Trends and Insight at Ubisoft Strategic Innovation Lab, shares her perspective on the use of artificial intelligence in the video game sector
ISFE Key Facts 2019
Important economic and demographic data about the European video game industry
Players are at the heart of what we do
ISFE ensures the voice of a responsible video game ecosystem is heard and understood, that its creative and economic potential is supported and celebrated, and that players around the world continue to enjoy great video game playing experiences.
Video games in Society
Video games deliver experiences that enrich the everyday cultural lives of more than half of all Europeans, and inspire new ways of understanding and interacting with the world around us.
Building off the video game industry’s demonstrated track record in protecting minors, ISFE is at the forefront of raising the bar in harmonised self-regulation and responsible gameplaying.
The European Commission publishes its EU Skills Agenda today, 1 July, shining a light on a digital skills gap that is impacting EU recruitment in Europe’s €21.6 billion-strong video games indu...Read more
Global industries need a global approach to EU Data regulation: Europe’s video games industry responds to EU GDPR review
Responding to today’s GDPR review Communication by the European Commission, ISFE, representing Europe’s video games industry, welcomes the Commission’s drive to encourage further EU harmonis...Read more
Poland is first government worldwide to add video games to official school reading list as educational resource
ISFE member Spidor, representing the video games industry in Poland, has announced that, from the next academic year 2020/2021, the video game “This War of Mine” will be placed on the official...Read more
Data & Research
Games Sales Data is the is the ever first video games chart providing sales data in both retail and digital markets. It publishes weekly reports of physical and digital sales over 42 EMEA territories.