Empowering players and parents to manage video gameplay

Parental controls are at your fingertips

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How video games help teachers teach.

Felix Gyllenstig Serrao, a game-based learning expert and teacher gives us a glimpse

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Online safety principles

Nintendo, PlayStation and Xbox announce principles to ensure that video game experiences – especially those that involve player interaction – are positive, inclusive and respectful for all players, and minors in particular.

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Belgium’s Flanders is second European government

to integrate video games into mainstream education

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Report recognises multiple benefits of video games during Covid-19 lockdown

How have behaviours and perceptions of video games players changed over the pandemic? Ipsos Mori reports.

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Video games industry in numbers

Demographic and economic data on the European video games industry

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Video Games and Artificial Intelligence

Lidwine Sauer, Director of Trends and Insight at Ubisoft Strategic Innovation Lab, shares her perspective on the use of artificial intelligence in the video game sector

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Players are at the heart of what we do

ISFE ensures the voice of a responsible video game ecosystem is heard and understood, that its creative and economic potential is supported and celebrated, and that players around the world continue to enjoy great video game playing experiences.

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The video game industry

Video games represent one of Europe’s most compelling economic success stories, and a rapidly growing segment of its creative industries.

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Video games in Society

Video games deliver experiences that enrich the everyday cultural lives of more than half of all Europeans, and inspire new ways of understanding and interacting with the world around us.

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Policies that promote growth, skills, and innovation are key to strengthening the video games ecosystem’s contribution to Europe’s digital future.

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Responsible Gameplay

Building off the video game industry’s demonstrated track record in protecting minors, ISFE is at the forefront of raising the bar in harmonised self-regulation and responsible gameplaying.

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Latest News


Belgium’s Flanders is second European government to integrate video games into mainstream education

The Flemish Department of Education and Training has become the second European government ministry (after Poland) to recognise the value of integrating video games into the classroom, by commissionin...

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ISFE becomes corporate ambassador for Women in Games during European Gender Equality Week

ISFE is delighted to announce that it is joining Women in Games as a corporate ambassador during the European Parliament’s first-ever European Gender Equality Week. Women in Games is a non-partis...

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ISFE reinforces its team in Brussels with Director of Communications, Shweta Kulkarni and Head of ISFE Esports, Sergi Mesonero

ISFE is pleased to announce the appointment of Shweta Kulkarni as Director of Communications for ISFE and Sergi Mesonero as Head of ISFE Esports.   “We are delighted to strengthen the ISFE team wi...

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Data & Research


GameTrack provides information of the market size and of gamers’ behaviours around three metrics:
Volume – Value – Demographics

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Games Sales Data is the is the ever first video games chart providing sales data in both retail and digital markets. It publishes weekly reports of physical and digital sales over 42 EMEA territories.

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