Join us to learn about one of Europe’s fastest growing cultural and creative industries: video games.
Girls who play video games are three times more likely to pursue STEM careers than girls who don’t
Belgium’s Flanders is second European government
to integrate video games into mainstream education
Players are at the heart of what we do
ISFE ensures the voice of a responsible video game ecosystem is heard and understood, that its creative and economic potential is supported and celebrated, and that players around the world continue to enjoy great video game playing experiences.
Video games in Society
Video games deliver experiences that enrich the everyday cultural lives of more than half of all Europeans, and inspire new ways of understanding and interacting with the world around us.
Building off the video game industry’s demonstrated track record in protecting minors, ISFE is at the forefront of raising the bar in harmonised self-regulation and responsible gameplaying.
Europe’s video games industry publishes annual key facts report: authoritative data on the sector for 2020
Ahead of the world’s biggest online video games event, gamescom, on 25-28 August, and following an unprecedented year of challenges, ISFE (Interactive Software Federation of Europe), and EGDF (Europ...Read more
Event encourages international games sector to share knowledge and discuss industry’s approach to climate crisis ahead of COP26 Wednesday 11th August, 10am: UK games trade body, Ukie, has toda...Read more
ISFE celebrates EU Green Week by joining the United Nations-facilitated Playing for the Planet Alliance
ISFE also supports Green Game Jam aiming to empower millions of video game players to act for nature ISFE announced today that it is a new associate member of the United Nations-facilitated Playi...Read more
REGISTER NOW Thursday, 9 December, 14:00 – 15:00 CET Europe’s video games associations ISFE (Interactive Software Federation of Europe), and EGDF (European Games De...Read more
Data & Research
Games Sales Data is the is the ever first video games chart providing sales data in both retail and digital markets. It publishes weekly reports of physical and digital sales over 42 EMEA territories.