Girls who play video games are three times more likely to pursue STEM careers than girls who don’t
Games industry reflects on and recommits to #PlayApartTogether campaign at one year milestone
Belgium’s Flanders is second European government
to integrate video games into mainstream education
Players are at the heart of what we do
ISFE ensures the voice of a responsible video game ecosystem is heard and understood, that its creative and economic potential is supported and celebrated, and that players around the world continue to enjoy great video game playing experiences.
Video games in Society
Video games deliver experiences that enrich the everyday cultural lives of more than half of all Europeans, and inspire new ways of understanding and interacting with the world around us.
Building off the video game industry’s demonstrated track record in protecting minors, ISFE is at the forefront of raising the bar in harmonised self-regulation and responsible gameplaying.
Campaign Encourages Players to Follow Health and Safety Guidelines for COVID-19 from the World Health Organization; Provides Information and Social Connection Toda...Read more
The Flemish Department of Education and Training has become the second European government ministry (after Poland) to recognise the value of integrating video games into the classroom, by commissionin...Read more
Data & Research
Games Sales Data is the is the ever first video games chart providing sales data in both retail and digital markets. It publishes weekly reports of physical and digital sales over 42 EMEA territories.